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You can run UnityYAMLMerge as a standalone tool from the command line (you can see full usage instructions by running it without any arguments). The most common tools are already listed by default in mergespecfile.txt but you can edit this file to add new tools or change options. This also allows you to use it as the main merge tool for version control systems (such as git) that don’t automatically select merge tools based on file extensions.

UnityYAMLMerge is shipped with a default fallback file (called mergespecfile.txt, also in the Tools folder) that specifies how it should proceed with unresolved conflicts or unknown files.

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…on Mac OSX (use the Show Package Contents command from the Finder to access this folder).
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…on Windows and /Applications/Unity/Unity.app/Contents/Tools/UnityYAMLMerge The UnityYAMLMerge tool is shipped with the Unity editor assuming Unity is installed in the standard location, the path to UnityYAMLMerge will be: C:\Program Files\Unity\Editor\Data\Tools\UnityYAMLMerge.exeĬ:\Program Files (x86)\Unity\Editor\Data\Tools\UnityYAMLMerge.exe Setting up UnityYAMLMerge for use with third-party tools

The prefab acts as a template from which you can create new object instances in the scene. More info See in Glossary and prefab An asset type that allows you to store a GameObject complete with components and properties.

In each Scene, you place your environments, obstacles, and decorations, essentially designing and building your game in pieces. Think of each unique Scene file as a unique level. Use the UnityYAMLMerge tool to merge scene A Scene contains the environments and menus of your game.
